Андрей "Дэл" Рэмович Ляндзберг
| 04.05.2010
Kamchatka technical state university Diploma of high-school tutor qualification "Specifics of LARP usage at the process of studying of technical sciences in High-school". Graduate Lyanzberg A.R. Supervising Kuzmina M.V. Petropavlovsk-Kamchatsky, 2001 ABSTRACT Volume of the graduation project 92 sheets. By way of illustration 4 drawings. Textual material is designed in the form of 2 tables. List of used literature sources includes 35 items. Applications available. List of keywords: Role playing, teaching and the classification of games, COMPARING GAMES, EDUCATIONAL RPG, RPG RELAXATION, APPLICATION role-playing games in higher education, technical subjects Subject of diploma project: "The specific use of role-playing games to study technical subjects at the university." The object of study: the possibility and effectiveness of role-playing games in the curriculum of technical subjects at the university. The object of research: difficult games in general (Genesis, description, comparison) and specifically role-playing games (and relaxation training, performance, comparison, use of role-playing games in the learning process of higher education). Objective: To examine and compare the various kinds of complex educational games, and to examine and compare the basic types of role-playing games, role play to consider as a factor in the learning process, show the feasibility and effectiveness of the role of educational games in the course of technical disciplines. Methods and objectives of the study: 1). Description, classification and comparison of the main types of complex educational games based on the analysis of published data; 2). Description and comparison of existing types of role-playing games; 3). Identify specifics of role-playing games in the training courses of higher education. The results: all goals met the graduation project (see above): The study and comparison of different types of complex educational games, study and comparison of the major types of role-playing games, role-playing games considered as a factor in the learning process, the possibility and efficacy of role-playing educational games in the courses technical disciplines. The novelty of this work is that the first time: 1). We find the principle of systematization of all gaming disciplines; 2). We present a generalized classification of role-playing games; 3). Analytically compare the two main types of role-playing training and relaxation and selected elements RRTIs applicable in the learning process; 4). Recommendations on the use of role-playing games in the training courses of technical subjects in high school. Recommendations for implementation: It is recommended to use this thesis project as incomplete manual for the role-playing games and as a basis for subsequent research on igrotehnike. The practical and scientific significance of the work: first published in certain scientific and practical situation (see above). Scope: research and teaching activities related to igrotehnikoy role-playing games. Basic design and technical and operational characteristics: no, because the object is intangible. ----------------- Full version in Russian is here http://rpg.nsk.ru/texts/rpg/lections/del/index.php
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